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AI Insights · Timothy · October 2024

Top Down Games Performance in Mexico, Q3 2024

In the third quarter of 2024, top down games on a unified platform in Mexico saw varied trends in downloads, revenue, and active users, with notable performances from key titles.

Top Down Games Performance in Mexico, Q3 2024

During Q3 2024, the top down games category on a unified platform in Mexico showcased a mix of trends in weekly downloads, revenue, and active users. Here's an overview of the performance of the top five games in this category, based on data from Sensor Tower.

Brawl Stars from Supercell experienced fluctuations in weekly revenue, starting at around $362K and ending the quarter at approximately $370K. The game saw a peak in revenue in early September, reaching nearly $496K. Weekly downloads for the game began at 95K and peaked at 170K in the week of September 2, before tapering off to 106K by the end of the quarter. The game maintained a strong base of weekly active users, starting and ending the quarter with over 2.9M users.

Clash Royale, also by Supercell, showed a moderate increase in weekly revenue, reaching a high of $156K in early September. Downloads remained relatively stable, ranging from 42K to 62K, with a slight increase towards the end of the quarter. The game consistently engaged over 5M weekly active users, ending the quarter with approximately 5.6M users.

Travel Town - Merge Adventure by Moon Active saw steady weekly revenue, fluctuating around the $50K mark and peaking at $57K. Weekly downloads varied between 14K and 20K, with a slight decline towards the end of the quarter. Active users showed a gradual increase, peaking at 92K in mid-August before settling at 85K.

League of Legends: Wild Rift from Riot Games demonstrated notable shifts in weekly revenue, with a high of $73K in early August, before ending the quarter around $50K. Weekly downloads remained modest, mostly under 6K, while weekly active users hovered around 150K, with minor fluctuations throughout the quarter.

Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained a consistent revenue stream, averaging around $47K, with a slight peak in mid-September at $48K. Downloads started at 13K, with a notable spike to 19K at the end of the quarter. The game engaged around 300K active users weekly, with a slight increase to 330K by the quarter's close.

For a more comprehensive analysis of these trends, visit Sensor Tower for deeper insights into the mobile gaming landscape.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024